๐Ÿ“–Showcase Menu

lyn-showcasemenu is an all-in-one showcase and utility menu built for server-side utility, clean user interaction, and immersive player tools.

This script supports noclip, teleportation, vehicle spawning, passive mode, store linking, and more โ€” all configurable through one intuitive config.

๐Ÿ›’ Buy on Tebex: pyrobyte.tebex.io/package/6255030


๐Ÿš€ Installation

Requirements:

Steps:

  1. Install ox_lib if you donโ€™t have it.

  2. Place lyn-showcasemenu in your resources folder.

  3. In your server.cfg, add:

    ensure ox_lib
    ensure lyn-showcasemenu

โš™๏ธ Configuration

All customization is handled in Config.lua. Here's a breakdown of the key sections:

Config.MenuDefaultButton = 'M'
Config.ServerName = "LYNXARA"

๐Ÿงฉ Features & Modules

Enable or disable features by toggling true/false:

Config.EnabledModules = {
  StorePage = true,
  HudToggle = true,
  Noclip = true,
  PassiveMode = true,
  ...
}

๐Ÿงญ Module Order

This controls the visual order of buttons in the menu. Do not remove any linesโ€”just reorder them:

Config.ModuleOrder = {
  "StorePage",
  "HudToggle",
  "Noclip",
  ...
}

๐Ÿ”˜ Button Settings

Each button can have:

  • label (required)

  • icon (FontAwesome)

  • description

  • iconAnimation (like beat for PassiveMode)

Example:

Config.MenuButtons = {
  Noclip = {
    label = "Noclip",
    icon = "plane",
    description = "Toggle noclip mode"
  },
  PassiveMode = {
    label = "Passive Mode",
    icon = "shield",
    iconAnimation = "beat",
    description = "Become invincible"
  }
}

๐ŸŽฎ Noclip

Default Keybinds:

Config.NoclipKeybinds = {
  Forward = 'W',
  Backward = 'S',
  Left = 'A',
  Right = 'D',
  Up = 'SPACE',
  Down = 'LControl',
  Boost = 'LShift'
}

Speed

Config.NoclipSpeed = 1.0

๐Ÿš˜ Vehicle Management

๐Ÿ”’ Blacklisted Vehicles

Disables spawning specific vehicles by hash:

Config.Blacklist = {
  "oppressor",
  "buzzard",
  ...
}

๐Ÿš— Custom Vehicles

Players can spawn custom vehicles with styling:

Config.CustomVehicles = {
  {
    hash = "castigator",
    name = "Cavalcade Castigator",
    description = "Jeep Avenger"
  },
  ...
}

๐ŸŒค Weather, Tuning, Teleport

These modules show their own menus:

  • WeatherMenu: Weather presets

  • TuningMenu: Apply visual mods

  • Teleportation: Jump to preset locations


๐Ÿ“ Locations Menu

Teleportation buttons use this format:

Config.Locations = {
  {
    name = "Sandy Airport",
    coords = {
      {
        label = "Hangar A",
        x = 1724.74, y = 3261.45, z = 45.4,
        blip = {
          mode = 2,
          sprite = 90,
          color = 5,
          scale = 0.8
        }
      }
    },
    icon = "plane"
  }
}

You can define multiple locations per entry, and choose to include a blip, icon, or label.


๐Ÿ›  Troubleshooting

Problem
Solution

Menu doesnโ€™t open

Check keybind (Config.MenuDefaultButton)

Nothing happens on click

Ensure modules are enabled

Vehicle not spawning

Check if it's blacklisted or hash is wrong

Teleport not working

Make sure locations are valid and have coords


๐Ÿ‘ค Credits & Support

Script by LynxarADev (PyroByte Team)

Need help? โ†’ Join our PyroByte Discord

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